![]() ![]() The default renderer offers excellent compatibility, vanilla aesthetics and good performance for most use cases. (It doesn't handle emissive item rendering,). See Setting up a mod development environment for step-by-step instructions.įabric is distributed with a default Renderer implementation providing most of the features defined in the API. You'll need to include the Fabric API in your development environment - the Rendering API is part of it. Mod authors who use these interfaces can be assured their content will render well across a diverse range of implementation approaches. Instead, the API defines lightweight interfaces for obtaining materials and building/outputting model content. Second, the API specification hides vertex formats, vertex data structures, and other implementation details from models using the API - models are not expected to provide or manipulate raw vertex data. This freedom is achieved through two key design decisions:įirst, Fabric delegates most of the functionality to the Renderer implementation itself - Fabric includes very few patches as part of the API. Some renderer implementations may focus on aesthetics and some may focus on performance, and others may try to balance both. The API is flexible so that Renderer implementations can introduce novel lighting, special effects and performance optimization with excellent compatibility for models that depend on the API. Enhanced item model rendering: Item models have similar options for enhanced appearance and model output can be dynamic based on ItemStack state. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |