Originally posted by Chad Thundercock:So I tested the campaign load time with Radious alone and it ended up lasting 2 minutes versus around 20 seconds on vanilla. Sounds good, I'll mess around with it more tomorrow, thanks for the help so far. I didn't really like Radious & have not played that mod since its early days so I cant say if its normal to that mod sorry. Is this a common thing and mods don't really work now without waiting for long load times or is there something I can fix? Tried disabling each mod one at a time to isolate? Time consuming and annoying with 40+ mods but sometimes is the only way.ĭEI slows down turn time but I have never had R2TW take 8 min to load with any mod I have used. I also get a black screen and not responding while waiting, but eventually it loads. I put the game on high priority with task manager to maybe get extra CPU to it? Still doesn't help. Radious is my primary mod with a few others like TTT and things that change up the game a bit or add extra units. Vanilla runs completely fine of course, so I'm not sure what's going on. I've been testing the load time with the campaign start, with my most recent test taking almost 8 minutes to load, and it seems to keep hovering around 8 minutes despite me removing mods. Originally posted by wjpower2003:Do you find that slow downs tend to happen at later game turns? (like after 150 turns for example)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |